This is damage, could be a death as well, but does not count towards any players kills. This is when someone Joins or Quits the server.ġ467790518 K 58546612 3 axis 26688 4 allies BoW- b0yb0y07 kiparis_grip_extclip_mp 30 MOD_RIFLE_BULLET torso_upperġ467790520 D 69633548 1 allies clarkymagpie 73534678 7 axis WSPh3A spectre_rf_mp 24 MOD_PISTOL_BULLET torso_lower To be honest I do not know why its twice. The second time showing one extra part "g_logTimeStampInSeconds\1". This line contains all the details of the server for this game. It comes at the beginning and end of each game.ġ467788346 InitGame: \com_maxclients\19\g_gametype\. This line I believe is to make the log file more readable. Anything underlined, I am unsure of.ġ467788346. The first part of each line consists of a timestamp and a log code to determine what is happening. These are separated with a backslash "\". ![]() The only exception to this is the InitGame line. Most lines are separated into parts using a semicolon " ". ![]() Searching the net I was unable to find an explanation of the log file meanings, so bit by bit I have figured it out and wanted to share my knowledge. ![]() One the required things is to read the log file to determine who killed who. Recently I have been building a new style of Rcon for Call of Duty servers.
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